FIFA 10 Preview

Gameplay is The 1st Priority

Begin the revamp of Manager Mode

In FIFA 09 the overall experience was strong, but still featuring some frustrations.
The aim is 30% innovation, 70% refinement.

Fourth year with this engine
• Cutting edge
• Detail driven
• Critical areas improved
• Becoming hard to improve further

Refining fundamentals

• Urgency
○ New urgency AI Logic, understands threat
○ New face-ball logic, so players look at ball and positioning
○ Space threat – players will watch the runs of the opponent as well as any dangers such as gaps in defence

• Trapping
○ More realistic, less like magical touch
○ Removed impossible trap animations
○ Improved trapping intelligence, how players react and respond

• Positioning of players
○ Improved defensive awareness – postion priority logic balance on player attributes
○ Improved balance – players swap positions and cover for each other
○ Improved attacking mentality of AI players – no more useless straight line runs

• Passing
○ Halved the time that the ball is in motion when passing
○ Physics tweaked to improve feeling and fluidity
○ Better space and threat analysis

• Shooting
○ Floatiness reduced
○ Improved and fine tuned parameters of shooting (including Reynard and Magnus effects)
○ Various set of parameters included this year depending on kick type

• Defending
○ Improved slide tackling, including balance, momentum and reach
○ Timing becomes critical - longer to touch, easier to avoid
○ Clearance logic, with more effort driven clearances

○ Urgency and awareness, so that if a player’s out of position then someone will cover

• Goalkeeping
○ More aggressive
○ More intelligent
○ More urgent

○ More responsive with more rushes and punches under pressure

Response to feedback
• 280 million games played online
• Lots of useful feedback

• Balance of teams and tactics
• Lofted through balls constantly sparking attacks
• Goalkeepers, exploits and behaviour
• Movement – run animations
• Shooting – ball physics and too many shots hitting the post
• Rules – offsides and advantages not quite right

• Practice arena improvements
• Manager Mode improvements
• Continuous play including quick free-kicks

Removed scripted sequences
• Carding was too predictable in the past
• Warnings (must stay focused on the screen to see all outcomes)

• Quick free-kicks added


Change the way the game is played
• 360° Dribbling - first sports game to include 360° dribbling
○ Now you have the ability to spot gaps and run through them
○ You can modify the direction of running subtly
○ You can quickly place the ball on the preferred foot
• Skilled Dribbling system
○ Close control for more intricate, more subtle and faster movements
• New nets

Manager Mode in FIFA 09
• Disappointing
• Unrealistic results
• Authenticity issues
• Broken transfer market

Manager Mode in FIFA 10

• Match realism
○ Matches calculated on a minute to minute basis
○ Significant fidelity
○ Based on team strengths and weaknesses
○ Much more realistic results
• Authentic transfers
○ Based on prestige, experience, squad, manager experience/reputation
○ Competition from other clubs when signing players
○ Significant improvements in club AI
• Believable player growth
○ Player growth based on age, performance and amount of games played
• Surrounding football world realism
○ Importance of each fixture
○ AI has its own strategy depending on the opposition
○ Squad rotation by AI depending on importance of fixture

More info :

FIFA Soccer Blogs


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